3.1 Changes to Crafting Reagent Requirements

As a follow-up to yesterday’s post regarding the 3.1 crafting list from WoR, we wanted to point out another fantastic 3.1 WoW professions tool that works nicely with the resource from WoR: The Reagents Changes List from MMO-Champion.

Sorted by profession, this tool allows crafters to see what source materials will be changing with the implementation of patch 3.1. Take a look at the tab for your chosen profession and make note of items that you may now need (or, as in most cases, no longer need) to craft some of your most popular items.

The following is our quick assessment, by profession, of some of the key 3.1 crafting materials changes that we suspect may have an impact on the WoW economy or your finances in particular:

Alchemy-
The two most notable alchemy changes are
1) The removal of Fire Leaf as a required reagent for the Flask of Endless Rage. Right off the bat, we can estimate that this will bring the price of the Northrend attack power flask more in-line with the other three current end-game flasks. Further, we also predict a significant decrease in the going rate of Fire Leaf and suggest you sell them off now while you can still get top dollar for them. As we expect the rage flask to also drop slightly in value, you may also consider selling off any stock you have now and re-crafting them again later when they no longer require Fire Leaf and, are thus, cheaper to make.
2) The removal of vials as a necessity when crafting several types the various alchemical oils. Expect marginal impact beyond slightly lowering the crafting cost of the oils themselves and thus, a small increase profit margin when they are crafted for purposes of profit.

Blacksmithing-
The two most notable changes in materials to blacksmithing are
1) Reduction in amount of Enchanted Thorium Bars required for two items. This could marginally reduce the price of these bars but we don’t really see an impact given the outdated nature of these older items.
2) Removal of Jet Black Feather, Bloodvine, and grinding stones from several items. Again, we see minimal impact here and will file these changes in the ‘too little, too late’ folder.

Cooking-
Two notable changes
1) Most older, pre-WotLK, items have had their spice or purchase reagent removed. This should allow for cheaper or faster leveling of the cooking skill but will have minimal economic impact.
2) The inclusion of at least three new cooking recipes (although the list from MMO-Champion doesn’t list them as new, we assume that Pumpkin Pie and Slow-Roasted Turkey are new items as well) that call for new reagents. The economic impact of these items will depend on how the new reagents are attained. Our theory is that, given the seasonal nature of these new recipes, they are part of a future in-game holiday event although a quick look at the proposed Noblegarden achievement list provides no additional guidance.

Enchanting-
Enchanting will be getting an overhaul in terms of a significant decrease in the amount required materials for many popular enchants. The complete removal of Nexus Crystals from several items will reduce demand and price for this type of crystal so you may wish to sell your stock of them now. The most glaring change we notice is the overhaul of the Lifeward weapon enchant. The incoming changes will reduce the cost of this enchant from approximately 400 gold to close to 20 gold. That’s a major change and may increase the popularity of Lifeward. Again, many other enchants are also having their material requirements reduced, possibly reflecting Blizzard’s intent to make this profession less of a gold sink and easier to level.

Engineering-
Minimal changes and minimal economic impact. Minor reductions in some source materials. Overall this reflects Blizzard’s stance that Engineering is “working as intended.”

Inscription-
Many new glyphs added. As these new glyphs become more common they may positively affect the prices of Northrend herbs and inks.

Jewelcrafting-
Several new recipes and reduction in required materials for one item. Also possibly reflects the “working as intended” stance from Blizzard.

Leatherworking-
The most notable change to the leatherworking profession is the significant reduction in the amount of the various types of leather required to craft many older items. This, perhaps, reveals that Blizzard intends for this skill to be a bit easier to level but also leaves skinning as a profitable gathering profession in a little bit more dire of a state.

Tailoring-
A few reductions in materials requirements but what stands out to us most is the removal of Ironweb Spider Silk from many recipes. This should significantly reduce the cost of this type of spider silk which already didn’t sell particularly well.

Good luck in your crafting efforts post-3.1. Thanks again to MMO-Champion for the handy resource. We’d also like to take this opportunity to remind our readers that you can find permanent links to MMO-Champion, WoR and many other informative sites on our resources page.

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2 Comments

Filed under WoW Economy News, WoW Market Commentary

2 responses to “3.1 Changes to Crafting Reagent Requirements

  1. Pingback: All About Patch 3.1- Fact vs. Speculation « WoWenomics

  2. Pingback: All About Patch 3.1- Profit and Profiteering « WoWenomics

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