Wintergrasp PVP Becomes Less Profitable

Last night Blizzard announced that they will be changing the quest format for Wintergrasp PVP quests from a daily to a weekly quest system in an effort to better control lag in the zone. Presumably, the aim is to disincentivize players from participating in the battle regularly and thus reduce the amount of lag generated overall. The disappointing aspect of this change, in our opinion, is the significantly lower profit potential for participation. Previously, Wintergrasp was a fantastic use of time in that it offered high-end farming of herbs and ore (and, most recently, even fish) while providing significant gains in honor, honorable kills, and gold and shards. At this point it looks like the new weekly quests will reward the following:

  • 1/7th the amount of gold as the current daily version (same amount of gold for weekly as for daily)
  • Less than ½ the amount of honor (equivalent to 3 days of the old quest)
  • Less than ½ the amount of shards (equivalent to roughly 4 days of the old daily quests)

MMO Champion posted photos of the new quest rewards should you wish to research further.

The irony in the change is that the lag was caused by massive player participation which indicated a large amount of interest in the content. It would seem that the content was too successful and now Blizzard is looking for ways to make it less attractive as opposed to either making alternative content more attractive or finding a way to reduce lag.

In decreasing the rewards for participating in a Wintergrasp battle Blizzard has also increased the opportunity cost of participation. It will be much more difficult to make the decision to join the battle going forward but this was, of course, Blizzard’s intent.

For what it’s worth, Blizzard later stated that they’re still evaluating this change… And yeah, we won’t be holding our breath for a correction either.



Filed under WoW Community News, WoW Economy News

4 responses to “Wintergrasp PVP Becomes Less Profitable

  1. Jeremy in Miami

    The real travesty here is that Blizzard’s answer to a technical problem on their end is to punish players and in doing so (the real crime is) push people away from participating in massively multiplayer pvp combat… Wait ummm isn’t WoW you know an mmorpg… doesn’t the mmo in that stand for massively multiplayer? They need to think long and hard about better solutions for this than getting people to not do it.

    The one thing I’ll say though is that this will absolutely work. Within a couple of weeks people will be so spread out over the week, frustrated or just done with WG that in no time the zone will look just like Western Plaguelands pvp towers, empty, unused and eventually forgotten.

  2. Jugi

    Saying that whis will kill the zone is just retarded, how many times have you gone into WG in a raid group and picked up a few of the daily quests in the evening and shared them. Usually 80% of the people that I share these with “Has already completed that quest”. This tells me that at least 80% of the people there are there for that battle.

    Bliz is desparate to fix the lag in there right now and they are trying to tweak a few things to try to bring the player base down a bit. IMO I think it will still be over populated but I’m holding out hope that it will improve some day.

    Honestly if I really need some quick gold WG isn’t usually my place to grind the dailies. Hodir is much faster and easier then WG.

    That being said WG dailies are much more entertaining.

  3. I would say that this change actually makes wintergrasp more profitable in a effective currency / hour level. Since I can do all the possible quests in 15 minutes that are now 3-4 times more effective than before, and then not enter a wintergrasp for the whole week except for the Vault.

    Previously, to achieve the same returns of honor/shards, an investment of around an hour would be required. While wintergrasp is fun, its not so much fun such that I would want to do it everyday 😀

    And this way, it does as blizzard wants, and disincentivise the number of players in wintergrasp. As to whether that is a good thing, only time will tell!

    And actually the easiest way to make people lose interest in wintergrasp lies in the Vault

  4. Pingback: The Loot Council- Just the Stats Ma’am « WoWenomics

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s