Category Archives: WoW Market Commentary

Commentary, sometimes intelligent, sometimes unintelligible, on the WoW market and market data

All About the Patch 3.2.2 Economy

Here are a few observations about the post-3.2.2 economy based on reader tips we’ve received and the WoWenomics teams’ own observations. We hope you find them useful. Feel free to share your own observations in the comments section.

A Big Ol’ Cup O’ Hurt

The Tankard O’ Terror, a BoE mace dropped by the Brewfest boss, is now being heavily sold in the AH and marketed in the /trade channel. The prices on this item range widely from the area of 1,000 gold to 3,000 or so. Tobold put up a good post explaining that he sees this item being BoE as an oversight on Blizzard’s part and suspects that the item may be made BoP in the near future. We don’t necessarily see that as happening and, in fact, are sellers of this item as opposed to buyers. Currently we will purchase the item at bid levels below 800 gold and sell at any above 1,100. A few of our team members have generated a bit of income with this strategy but longevity is limited. As the event progresses we expect the price to continue to drop as more and more players attain one and post it. Longer term, however, the price of these maces may increase significantly if similar holiday events do not yield comparable weapons. This is to say that, come six months from now, any remaining Tankard O’ Terrors might catch a pretty penny (copper?).

Conversely, sales of the Titansteel Bonecrusher are slowing significantly as players can attain the higher item level Brewfest mace for approximately the same (or lower) price.

On a personal note, I’m pretty sure I drank from that tankard more than once during college.

My Orbs Dropped

No, that wasn’t another personal note. Rather, Crusader Orbs have dropped sharply in price, as they are now attainable for 15 Emblems of Triumph. We actually predict there will be a slight bounce back in going rate for these items as two things happen:

  1. Players will be attracted to the lower price thereby driving up demand and
  2. Players will exhaust their reserve of emblems thereby slowing supply.

Runed Orbs have dropped slightly in price (presumably because more players are crafting the higher level items that require the recently inexpensive Crusader Orbs)

Frozen Orbs have actually increased in price albeit marginally. This is possibly due to content distraction and connection issues. We expect prices to drop back to ‘normal’ levels shortly.

Counting Bodies Like Sheep to the…

Two new types of drums were released. Drums of Forgotten Kings and Drums of the Wild both offer what were previously class specific raid buffs but are now available as a Leatherworking crafted item usable by even non-Leatherworkers. Prices for the drums are being reported to us as between 100 gold and 300 gold. These prices are expected to drop somewhat in the coming days as Leatherworkers flood the market.

Most servers tested showed a sharp increase in the price of the materials required to craft these items. If you are a farmer/supplier of such goods, now is certainly the time to sell.

It is worth noting that the buffs granted by these items do not stack with the class-offered versions of the same.

A Script for Profits

Scribes are reporting success in selling their version of the open-class raid buff, the Runescroll of Fortitude. Current price point on all servers tested varied from a low of just under 10 gold each to a high in the area of 22. This item is also usable by all classes and professions and, similar to the drums, does not stack with similar buffs granted by priests.

In other Inscription news, we’ve received scattered reports that the going rate for a few glyphs is on the rise. Specifically, glyphs that cater to skills in the Mage’s Arcane tree are on the rise (presumably this spec became more attractive given the buffs it received) and we’ve also heard the same (although to a lesser degree) about the Glyph of Seal of Command due to buffs to that specific skill. A few other glyphs have been redesigned and sales are moving upwards or downwards as the community reacts to the changes. If you are a scribe you may wish to reassess your pricing and adjust accordingly.

All Your Buffs Are Belong to Us!

Players would be well advised to note that the buffs granted by the aforementioned drums and scrolls will stack with each other. Further, and perhaps more importantly, the buffs stack with those granted from consumables. Thus, you could theoretically use both types of drums, the scroll and an elixir of both varieties (or a flask) all at once- even while soloing. Take it away min/maxers…

One final comparative note is that the buff granted by the drums is 30 minutes long whereas the scroll grants a 60-minute stamina buff.

A Gem of an Opportunity

Raw gems continue to rise even while the prices of the cut versions stabalize. One area we’ve observed strong gains in price with Armor Penetration gems. This is quite probably a result of players trying to compensate for a nerf to this statistic that was introduced by Blizzard with this patch. Here is a full list of Armor Pen gems to help you plan accordingly. It should be noted that this rise was somewhat unexpected by our team. Rather, we would have predicted a decline in the price of these gems since their value has been nerfed. Perhaps that price drop is still to come.

Further Reading

3.2.2 Information (including the patch notes) from MMO-Champion
Further market predictions from WoW Confidential
3.2.2 Summary from WoWhead
Onyxia Flying Mount video (highlighted just because it’s so damned bad a**)

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Profiting from Server Down Time

The WoW alert system is showing that there will be some additional down time this morning in the form of rolling restarts for some servers and an extra four hours of maintenance for many other realms. This is a fantastic opportunity for profit for the opportunistic WoW trader. We’ve previously pointed out some of the ways to make gold from these types of situations. Highlights of opportunities include:

  • Less competition- Less players able to log on means less players posting in the AH.
  • Weaker competition- Your main competitors may not be able to log in. Use this opportunity to gank the AH and jack up the prices. If this is the case, consider posting for shorter durations under the assumption that the competition will return when technical issues are resolved.
  • Expiring auctions- The ‘Monday night effect’ occurs on other days as auctions are due to expire. Look for underpriced bid items and pick the low hanging fruit.
  • New content opportunities- As extended and unscheduled maintenance is almost always attributed to new content releases, prepare for the needs of players running that content. Initially expect to sell healing/mana potions, flasks and other consumables and eventually start selling enchantments, enchanting materials, item enhancements and gems and glyphs. This is a classic seller’s market.
  • Overcut- Yes, we made that word up. But the concept is simple. If the above point is true and some items are going to sell out quickly than there is opportunity to be had by selling at the top price of a market. If you expect an item to sell out (i.e. there are only several listed of an item that usually moves quickly) don’t for them to sell out and then post yours. Simply price your item at a higher price under the assumption that when the others sell out yours will be the only option left. Fantastic opportunities for this type of market manipulation are currently high-end cloth, select flasks, and our favorite, raw epic gems. Several realm’s auction houses scanned this morning showed only 3-5 raw epic gems in stock instead of the normal 10-20.
  • It’s not you, it’s me- In the event that you’re the one experiencing technical issues and unable to log on, ideally you’ve already posted some items in the AH with high prices in anticipation of the downtime. Either way, take this time to brush up on your trading skills by looking through our archives or visiting some of the real world business and trading sites listed on our resources page. In fact, we’ll suggest a few fun articles…

Here are a few favorite real-world business articles from the past few days for your downtime reading pleasure:

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The Pitchman

The recent passing of legendary pitchmen Billy Mays and Ed McMahon got us thinking about the pitchmen of WoW. “WTS [item]” is the /trade chat standard but so much more can be done with this message depending on what your selling goals are.

Name Your Price

In WoW, many people do just fine with a “WTS _____” message in /trade but this simple message leaves room for inefficiencies in trading. First of all, how many people are just going to buy the item without asking the price? This means that before you can even think of exchanging gold, another player will have to message you inquiring as to your price. Worse, some sellers take this logic a step further by responding, “Well what do you want to pay?” Surely there is a price point that is too low, and surely there is a price at which you want to sell it. So just say the price in your advertisement and move on. Yes, you may squeeze a few more gold out of some sucker who might pay more than your asking price, but why waste the time of responding to the majority of buyers who will go back and forth asking about the price and accusing you of charging too much. The exception to this is when you are trying to sell an extremely rare item, as there may not be an established market (and thus price) for the item yet. But if all you’re trying to do is sell a few eternals, or yet another crafted blue item, just state your price.

We’re not saying to not negotiate. Price negotiation is a separate, and valid, issue. What we are saying, is that there are many players who will be turned off by your lack of listing an offering price. Ever see a used car with a ‘For Sale’ sign in the window and a phone number but no price? Want to know why people don’t list their price on cars like that? Because they know the price is probably higher than what most buyers will pay. They also know that if they could only get you on the phone and asking about the vehicle (and consequently showing that you have interest), then they have a better chance of explaining the higher price to you. We highly doubt your stack of Eternal Fires has custom racing rims or that they were driven only on Sundays.

What’s Your Pitch?

In the world of finance, entrepreneurs are expected to be able to summarize their business plans in a succinct format often called an elevator pitch. Now, if you developed such a pitch to offload your eternals most people would think you’re crazy, but it does help to think about your message before you start seeking buyers. This is mostly true if you’re a regular seller of a particular item, or set of items, and you want your selling toon to be associated with this market in the mind of the buyer.

You might even consider developing a text macro for items you sell regularly. We’ve seen people saying things like “Jed’s Eternal Fire Store- We bring the heat!” While ridiculous, these adverts are memorable. In fact, in discussing this matter with the WoWenomics team, every single member could identify the name of a toon on their server that regularly advertised a specific good or service in a funny or goofy way. That is what we call branding and it is a powerful message that resonates with consumers- sometimes even long after the product is gone. To wit, there are many people who, to this day, if we were to say “…Our prices are Insane!” will know exactly what store we are talking about. On a wider scale, if we were to say, “I’m lovin’ it” more people would associate the song with McDonalds than they would with the original artist.

Use It Wisely

Again, perhaps not the most rational approach to selling in WoW, but if you want buyers to come to you even when you’re not advertising, it is one way to go. Perhaps, as a cautionary note, we should also add that there is a very fine line between funny and annoying, so use your message sparingly and don’t spam /trade repeatedly. It may also pay to test it out on a trial audience that is not your mom (who thinks all your jokes are funny) prior to broadcasting to the community at large.

Timing is Everything

Also, think about your timing. Generally speaking, the servers are busiest during the evening and weekend hours. If you’re having trouble getting responses to your pitch it may not be entirely the fault of your approach, but rather the timing of your delivery. Try again when there is a different population pool on-line.

Adapt as Needed

Your pitch may not work initially. It may be bad timing or even bad humor. Keep trying, be innovative and always keep in mind that a good marketer is dynamic and able to adapt to the situation at hand.

…And That Other Guy

We almost feel remiss not to mention the most notorious of the lot when talking about legendary pitchmen who have recently passed. We feel, however, at this point it has become this kind of a situation.

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Hot Item of the Week- (Reluctantly) Titanium

We were initially hesitant to post a buy order on titanium for several reasons. First of all, we hate to be obvious. As many of our readers e-mailed and commented, the Titanium market is seeing enormous inflationary price movement based on the coming changes in patch 3.2 that will allow Jewelcrafters to prospect Titanium Ore for raw epic Gems. Further, there is the issue of mass speculation and the effect this sort of buying can have on the market.

Price Movements

It is certainly no secret amongst the WoW community that the price of Titanium Ore is on the rise as the patch 3.2 changes have been widely reported on. The result, at this point, is a significant price spike in the prices of not just Titanium Ore, but the related bars, Titansteel Bars, and even (to a somewhat lesser degree) many of the items crafted from Titansteel. Since we started specifically tracking the three metal versions of Titanium early last week each has shown a significant rise in price on every server we checked. Predictably, the increase in the prices of the ore was highest while prices of bars and Titansteel bars showed respectively more modest increases. These rises in related items are most likely driven by a smaller supply pool of raw ore as both literal and figurative prospectors snatch up ore at the best prices they can find. This theory seems to fit the varying level of price increases and is further reinforced by the more modest price gains found in items crafted from Titansteel.

Opportunities

As we mentioned, Titanium Ore and related metals have already increased significantly in price and had done so by the time we entered the market. We were thus very hesitant to invest further as we’re not big fans of buying high. Nevertheless, invest we did rationalizing by saying it was only for testing purposes. The results, however, were surprising. Rather than finding that the already inflated prices were at a peak we found that there was more room for price increase. Every day for the past week we have bought the lowest priced ore, bars and Titansteel and repriced them at higher prices with the result that every auction sold. Thus, we conclude that prices are still on the rise and have not yet peaked. Now, or very soon, would be the time to sell Titanium bars or Titansteel bars and goods that you may have stashed in inventory. We hesitate to sell the ore at this point, however, as we foresee a massive increase in the days immediately following the release of the patch. It may be best to ride that wave and cash in then in terms of the ore.

A Word of Caution

We mentioned initially that we were reluctant to feature Titanium (in any form) as it is so popular at present. The other reason for our reluctance is that we have some experience in presuming an item would increase in price post-patch only to find that the best opportunities to sell were actually while everyone was stocking up in anticipation prior to the actual release of the patch. We caution that we may be seeing more of the same here. If the vast majority of players are stocking up on titanium goods now it is certainly possible that prices will stabilize upon the release of patch 3.2 and drop soon after. That said, the difference in this case is the fact that this ore now has a greater use in the form of prospecting that it didn’t have prior to patch 3.2 so the price increase, at least over historical levels, should have some relative permanence and durability. All this is to say that prices of titanium ore, and thus the related metals, will be higher than what we were accustomed to a few weeks prior although they may drop from their highest levels a few days after the patch is released. Ultimately, It will be a long time before we see low prices on titanium related metals again.

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The Death of WoW

A fierce debate has been raging within the WoWenomics team for the past few weeks. This debate has centered around the simple question, are we witnessing the decline of World of Warcraft?

The Opinions

It was initially an insightful article on Spinksville that got us talking about this subject. In that post, Spinks mentions the age of WoW and ponders if MMOs might suffer the same marked decline as the author observed with MUDs. The argument about the connection between MUDs and MMOs aside, it did serve to get us thinking of the life of WoW more in terms of an arc as opposed to a straight timeline. If we accept that the life of WoW is an arc we are then prompted to ask the question, just where in this arc are we currently? Is WoW in a state of increasing or decreasing popularity and success?

As we mentioned, the WoWenomics team is torn on the state WoW. One of our members insists that WoW will live on (with continual content patches and support) even if subscriber numbers dwindle. In this way, says he, the game will never die so long as the endeavor remains profitable. Others argue that the game has already passed the plateau of the lifespan arc and is now in a state of deterioration. A few of us are of the belief that WoW is at the very top of the arc of the game’s lifespan and Blizzard is at the top of their game. Of course, this implies that there is an inevitable decline ahead. Tellingly, none of our number took the stance that the game is still on the upswing.

For their own part, Blizzard states that there is no firm deadline upon which they will shut off WoW. As business people, however, we argue that there is. Certainly they’ve already decided upon a certain threshold where the business becomes unprofitable and will be discontinued.

The Evidence

So, about that arc… Is there some way to definitively identify where we are in the WoW lifecycle? The evidence of decline is easy to measure but, perhaps, difficult to quantify. Wolfshead presents a well-thought out and comprehensive analysis of the web statistics for the official WoW domain. In the same post, the author presents a graph, charting Blizzard’s announced subscriber statistics. Seeing the data presented in this visual format makes it easy to identify a flattening of the upward curve that previously represented player growth.

But there is other evidence of decreasing popularity as well:

What is most evocative about this culmination of data is that we have been in the money-making business long enough to know that it often takes several factors culminating in a cohesive timeframe to force cataclysmic change. Is this what we are seeing now?

The combination of decaying web stats, leveling off of subscriber numbers, anecdotal user experience reports on players taking extended breaks and closure of high-profile community sites all seem to point towards a shift in popularity. So if WoW is not in decline, it certainly seems to be at a plateau. Were this an investment we were trading, we’d argue that now’s the time to sell.

The Economy

Which brings us to the point of the in-game economy and WoW wealth-generation. We assert that the effects of a decline in the popularity the game will be felt very early in the economy. Perhaps just after players report exodus of friends and guildies to other games or non-gaming activities. We are split as to what that market activity will be, however. Will we see mass inflation as no one is farming anymore and prices are driven up by supply shortages? Or will it be the opposite and that the markets will deflate massively given a lack of demanding customers. Will Blizzard take any form of corrective market action to stabilize the game economy?

As traders in the various WoW markets we also have to ponder what we should do with our wealth and when to do it. Do we start selling our stockpiles of goods now, while we can still get maximum value? Or do we do it later when we may get less but can be surer of a state of decline. Should we be spending like crazy now just to have fun with it while we can? One thing we are fairly certain of is that, just like real life, you can’t take it with you.

The Future

Blizzard has already stated that their next MMO will not be WoW 2. That said, we do predict that they will pick up the WoW franchise again at some point (even if this is some years out) as they’d be mad not to.

We highly doubt that, regardless of the theme of Blizzard’s next MMO, you will be able to take any of your virtual property with you into the next game. This is understandable. Although we think it would be a pretty nice touch if you could reserve your character and perhaps even guild name, based on your WoW equivalent.

In the mean time, there will still be a few content patches and perhaps even another expansion cycle to go through before Blizzard pulls the plug. And even if they stop developing new content they may still keep the game going indefinitely so long as it is profitable.

The End

So if WoW is losing its appeal, we are forced to examine why we are amassing wealth in the game and if it is time to spend more than we save. Obviously, the answer to this question depends largely on your personal goals as a WoW player and trader so we can’t answer for you. When it comes down to it, whether or not the game is in a state of decline or growth is irrelevant if you’re still having fun playing it. So long as playing still feels like a fun way to spend your leisure time and building in-game wealth is part of that fun, by all means continue trading away even if the ship happens to be sinking around you.

That said, given recent events and the aforementioned data, perhaps it is time to- at the very least- start thinking about just what you mean to do with all that gold.

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Analysis of Flask Prices

We don’t normally break out individual server prices- preferring instead to look for and study trends identified by producing an average across servers. Examining an average allows us to normalize single-server anomalies. This is important as a server’s economy is a fragile thing and can be manipulated significantly by a single person (even, sometimes, unintentionally). Our averages correct for this imperfection by producing a composite index and, ideally, a trend. However, given the recent conversations on the reliability of averages on both this site and others, we decided, this time, to give the data a second look by breaking out the individual server reports. What we found was most interesting…

Recently, we tested the prices of the four most popular Northrend flasks. To be perfectly honest, after a brief two-week study we found the initial results to be fairly unremarkable. Outside of the normal slow deflationary movement and slight weekday vs. weekend cycle that we’ve observed and reported on previously (and this time to an even lesser degree) it would seem that there was really not much to report.

Here’s the data for a one of the flasks, the Flask of Stoneblood:

2 Week High: 29.345 on Saturday, May 25, 2009
2 Week Low: 24.1625 on Monday, June 1, 2009

Flask of Stoneblood- 2 weeks- 4 srvr avg

Fairly unremarkable right? However, upon closer inspection we find a few interesting observations. By taking away the four-server average function and looking at the flask’s performance on individual servers we start to see some fascinating patterns in price ranges . Take a look at the data yourself. Our observations follow.

Flask of Stoneblood- 2 weeks- 4 srvr unique

Our Observations:

  • Not all servers followed the weekend = higher prices cycle. One server completely bucked this trend by showing lower prices on the weekends and higher ones on weekdays.
  • As we observed with another recent analysis, prices were slightly higher on most servers (3 out of 4 this time) on the Alliance side than those of their opposing faction, the Horde. Of note, these were 4 different servers from the last set we saw the same phenomenon. Does it cost more to play Alliance? Does faction have an effect on prices?
  • The higher the price point, the wider the amount of variance in the prices. This makes sense, however, when we look at the variance in terms of percentages instead of hard amounts where the data reveals itself to be consistent.
  • Price points were consistent on servers on both faction sides. If a server had higher prices on the Alliance side, prices were also higher on the Horde side of that same server. This was observed in every single test and has been observed before. There is, seemingly, some correlation between prices on both sides of the fence for each server which is probably evidence of ample cross-faction sales.
  • There was certainly ample evidence, across both factions of all four servers that a persistent up and down pricing cycle exists. This should provide some trading opportunities for the astute trader.

We do our best to not speculate or draw opinionated conclusions of our tested data. We prefer to leave that part of the process to you, our readers. It should also be said that we ran similar tests on the other three flasks and are continuing our analysis internally, amongst our team members. We intend to report additional data on flasks in the coming weeks provided there is ample interest from the WoWenomics community.

A note on our testing methods:

As always, we use our unique formula for Going Rate as our measured price point as this allows for us to assess only realistic prices. Four servers were tested in this round. This means that we actually ran tests on 8 unique auction houses as both factions are tested and then compiled into a single, reported server average. Tests were run for 15 days, Monday, 18 May 09 to Monday, 1 June 09. The servers we used were selected for population and reported auction house activity factional equivalence. Tests were run at the same time of day, once daily in this case, for 15 consecutive days. Additional information on our testing methods can be found on our other Market Data Reports.

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The Top Ten Types of WoW Gold Makers

  1. The Opportunist: Willing to adjust strategy based on perceived market needs and predicted trends. Runs around looting bodies while teammates are dying in PVP because, “they just despawn so damned fast.” Known to reprice items in the AH to “more realistic” levels. Will go to the most remote regions in the land to get that one “ultra rare item”… and then sell it. Sells white items on the AH because “people are lazy, man.” His best ‘friends’ are his best customers. Has the Auctioneer add-on installed, but thinks of it more as a religion than a mod. Loathes AH fees and deposits. Can become emotionally unstable when undercut.
  2. The Farmer: Dual gathering specs. Mastered the art of flying in circles. Has routes planned out in advance and is willing to fervently debate the efficiency of these routes with anyone foolish enough to do so. Does very little actual ‘playing’ of the game. Despises other farmers and immediately assumes they are from China. Is known to say things like, “That’s my node,” or “stay out of my zone” and mean it.
  3. The Master Craftsman: Crafting specced, sometimes even dual crafting specced. Can answer questions like, “What mats do I need to craft X?” without even opening her tradeskill window. Bank is filled with crafting materials, even stuff that’s been obsolete for years because “you never know when you’ll need it.”
  4. The Daily Grinder: Money making efforts focus almost exclusively on daily quests. Has extensive opinions on which quests to group together in order to maximize profits from rewards. Thinks it is ridiculous that they can’t be friendly with both the Oracles and the Frenzyheart. Willing to help you with a dungeon, raid or quest after he finishes “just one last daily”. Is partial towards (is partial towards…is partial towards…is partial towards…is partial towards) repetitive game play elements. Thinks the Isle of Quel’Danas was the best content Blizzard ever created.
  5. The Deadbeat: Always broke and always ‘needs’ a new BoE item or enchantment. Willing to pay you next month (with interest) for 1,000 gold today. Says things like “I never borrow money, I really hate to do this…” while hitting you up for another 1,000 gold. Never, ever, repays loans and has maccro’d the phrase, “Oh man, I’m so sorry. I forgot all about that. How about I pay you next week?” Thinks that borrowing from Peter to pay Paul is a legitimate, and often overlooked, system of wealth generation. Wonders why there is not an in-game credit card system.
  6. The Ninja: Ninjas the most profitable loot from runs. Only question he asks on guild applications is how soon he can make withdrawals from the guild bank. Scams other players on his level 1 soon-to-be-deleted alt. Switches servers and/or toon names regularly to protect identity. Believes that if he ninjas something of high value it is the group member’s faults for letting him be the Loot Master. Wonders why everyone is “crying over pixels”. Thinks running an in-game casino is entirely within the ToS…or at least should be.
  7. The Dungeon Master: Solos old school dungeons at least once a day. Knows the strats for most heroic runs. Mumbles things like “Sheep the X” in his sleep. Sells valor bracers whenever possible. Regularly runs both regular and heroic daily instances- jumps with glee when they are the same instance. Thinks the guy that famously lost it [Strong language and NSFW] in the Onyxia raid was acting pretty reasonably. Loathes repair bills, noobs and PUGs. Could run Scarlet Monastary in his sleep, sometimes does.
  8. The Stripper: A female toon willing to dance for tips or gifts. Uses Outfitter or Blizzard’s equipment manager only to switch between clothed and naked modes. Will often say that you look “handsome and strong,” and that she thinks you “have a big sword.” Almost always a lower level to enhance the “please help me, I can’t afford to buy my skills” effect. Begs for run-throughs and boosts, but prefers you just pay for a dance. Is willing to go with you to the tram tunnel for additional fees. Thinks the implementation of Blood Elves was solely so that the Horde could have hotties as well. Uses terms like ‘MUAH’, ‘Rawr’, ‘<3 U’ and is prone to frequent /hugs. Does very little actual playing of the game and has a large fan base of pubescent teen boys. Is almost always a G.I.R.L (Guy in Real Life).
  9. The Mercenary: Provides services such as portals, enchantments, lock boxes opened… for a tip. Known to add those that don’t tip to friends list so that they can forever keep an eye on them and harass them about their cheapness whenever possible. Provides runs for lower levels and alts for gold. Knows the Stockades, Zul’Farrak and Deadmines like the back of his plated fist. Is almost always a melee DPS class. Has the term “Don’t die nub” maccro’d and key bound. Gets paid up front.
  10. The Barterer: Will trade his Titansteel cooldown for a stack of buff food, for an enchanted vellum, for an orb, for a few eternals, for an Abyss Crystal, for a stack of flasks, for an epic BoE item, for a rare non-combat pet, for… Rarely, if ever, actually cashes in. Often too broke for consumables or food, but is willing to pay you Tuesday, for a hamburger today.

🙂 So… which one are you?

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