We’ve now had two weeks to assess the impact of patch 3.1 on the WoW economy. The general consensus has been that, while there were a few areas of opportunity, the Northrend economy overall is in a state of continued decline. We are certainly no fans of assumption here at WoWenomics so we chose a few items, specifically those items we based our own pre-patch predictions upon, to track with standard financial analytics. It is this analysis we share with you now.
When looking at the statistics below you may notice that there are three weeks of listed tests. The purpose of conducing three weeks of testing was to establish a baseline in the week prior to the release of the patch. Bear in mind that the day the patch was released to the (US) public was Tuesday, April 14th. The data listed below reflects the week of prices leading up to this date and the two-week period following.
Items we Predicted Would Rise in Value
3 week high: 40.84 on Sunday, April 19, 2009
3 week low: 18.51 on Monday, April 27, 2009
3 week average price: 23.22
Of all the items we predicted an increase in price for, Borean Man O’ War saw the biggest increase in value in terms of percentage increase. This was particularly true if you invested when we initially recommended a buy on this item.
3 week high: 7.16 on Saturday, April 25, 2009
3 week low: 4.68 on Wednesday, April 8, 2009
3 week average price: 5.53
While we initially recommended investing in this item prior to 3.1 we amended our recommendation based on data that was released shortly before the patch was released. Yet, Eternal Earth still managed to increase in value over our testing period. Not a huge increase mind you, but an increase nonetheless. Interestingly, all three of the eternals we tested showed a spike in value on all servers in the days immediately following the release of the patch.
3 week high: 28.64 on Wednesday, April 16, 2009
3 week low: 18.97 on Wednesday, April 8, 2009
3 week average price: 21.95
Prices for Eternal Fire have remained mostly stable showing only a modest increase over the three-week examination period.
3 week high: 6.89 on Thursday, April 16, 2009
3 week low: 3.94 on Wednesday, April 8, 2009
3 week average price: 5.19
Interestingly, all tracked eternals showed their lowest prices on the same date. As the price increased from both the date of our prediction and the week prior to the patch date, we consider this prediction a success.
Gems
Initially gems did not show much promise for profit following 3.1. Recently however, the gem market seems to be showing promise. This reflects the fact that players are now attaining more new gear through both Ulduar and Arena Season 6.
Glyphs
The profits to be made in the initial days following the release of 3.1 were meaningful and well documented. Our resident inscription expert remarks only that “things have cooled” significantly since then.
High-end Cloth- Moonshroud
3 week high: 96.45 on Wednesday, April 8, 2009
3 week low: 81.82 on Tuesday, April 28, 2009
3 week average price: 88.97
We chose to track Moonshroud for several reasons; the most prevalent being that we feel it has the highest potential for increase. That said, the price of Moonshroud has thus far not increased outside of specific price spikes described in our summary below. Further, the decline in price is representative of the decline of the other two types of high-end tailoring cloth. In fact, were you to lay the charts for all three cloth types over one another you’d find that they decline at an almost impossible to differentiate rate although the price points are different.
We chose not to track Icy Dragonscale statistically due to the fact that it experienced a very modest increase in price. In fact, the only remarkable thing about this leatherworking item, in our opinion, is just how unremarkable the price changes were. The prices of the dragonscales have remained at almost the exact same levels for the past three weeks indicating that, perhaps, the market had ‘bottomed out’ previously and this item has achieved some level of price stability.
Mana Regeneration Items
We did not track a specific item to represent mana regeneration as we feel there are simply too many options available to the player to enhance mana regeneration. We do note, however, that we’ve seen a modest increase in the going rate of +MP5 food and gems.
Popular Enchantments and Enchanting Materials
As we noted recently, we’re doing a brisk and healthy business in already-enchanted vellums. Beyond that, we are seeing server price spikes in specific enchanting materials but nothing consistent. If you’re in the enchanting mats business you’ll have to frequently check the AH so as to determine when best to buy and sell.
These reputation turn-in items have not yet shown a significant increase in price. They have performed instead in similar manner as the Icy Dragonscale listed above. The only interesting thing about these relics is that it is the single item that seems to have found a consistent price that is very close to being the same on all servers (the Icy Dragonscale, by contrast, is consistently in the same price range day after day but that price point varies from server to server). The Relic of Ulduar price is about 2 gold per item across every server tested. Prices for the past three weeks have varied by less than 5 silver from this standard on any given day and, remarkably, this remains the same price level whether the items are sold in stacks or as singles.
3 week high: 102.39 on Tuesday, April 7, 2009
3 week low: 77.82 on Tuesday, April 28, 2009
3 week average price: 92.66
Titansteel Bars have been the biggest loser so far in our pre-3.1 assessment. Prices have continued downwards in steady decline for the past three weeks outside of occasional price spikes unique to each server.
WoTLK Flasks
Flask prices have not been specifically tracked as they are a different beast entirely. The two-for-one flask split further complicated the issue. That said, we made a huge amount of gold off of flasks with the release of patch 3.1 and will, perhaps, explore the potential for flasks in a future post. Suffice it to say, for now anyway, that flasks are one of the best items to apply the bid/ask strategy to as it can prove very profitable.
WoTLK Herbs
There was no significant increase in herb prices outside of the occasional herb spike. We theorize that the majority of the scribes and alchemists intending to profit from patch 3.1 bought their herbs earlier rather than later. Herb prices have remained, for the most part, consistent throughout the patch.
Items we Predicted Would Fall in Value
BoE Valor Bracers
The decline in price that we predicted for these bracers is difficult to quantify as there is no simple way to track all the various bracers available and the items are typically sold ad-hoc rather than pre-bought and resold on the AH. Anecdotal evidence, however, supports our initial prediction for decline in that the messages observed in /trade chat by all WoWenomics team members clearly shows the asking price for the bracers to be dropping.
3 week high: 60.81 on Friday, April 17, 2009
3 week low: 44.16 on Sunday, April 26, 2009
3 week average price: 53.82
This item is in slight decline although it is not for the reasons listed in our initial assessment. Rather, the decline here is caused by over fishing. We’ve provided a more in-depth analysis of the post-3.1 fish market here.
3 week high: 92.75 on Sunday, April 12, 2009
3 week low: 70.16 on Sunday, April 26, 2009
3 week average price: 88.23
Frozen Orbs continue to decline in value although it is difficult to differentiate whether this is due to the deflationary effect or because of the reasons mentioned in our initial hypothesis.
3 week high: 284.77 on Friday, April 10, 2009
3 week low: 159.18 on Monday, April 27, 2009
3 week average price: 225.16
This item has declined significantly since the release of patch 3.1. There is a steep drop in price a few days after the release that we attribute to the introduction of the new and improved herbing bag to the general WoW market.
In Summary
It should be said right off the bat that it is much easier to predict a decline in the price of an item in WoW than it is to predict a gain in value. This is mostly due to the previously established deflationary effect occurring within the overall game economy. Unfortunately you can’t short WoW items. So, while we did end up being entirely accurate in our predictions for declining value, this alone is not much to be proud of.
As far as our predictions for price increases go, we still reason that some of these increases may still occur as the new crafting patterns drop from Ulduar but, the fact is, the demand spike for materials will be small and short-lived. We’ve already seen examples of this on all of our test servers actually. Situations occurred on all four servers wherein the prices of a certain item like Ebonweave spiked significantly in a single test but prices were almost always normalized by the next test approximately12 hours later. These price spikes were not shown in the results above because they occurred at different times for each server and were thus normalized when combined with the statistics of other servers. What this does tell us, however, is that there is still opportunity for an individual to profit by timing their sales of specific high-end items with the spikes that occur on their own servers. Whether or not you’re interested or capable of watching your server’s economy that closely is, of course, a different story. We do advise that you check frequently, or otherwise liquidate strategically. We do not advise holding items for the long term as that strategy is counterintuitive to the overall WoWenomics game.
We will be continuing our testing and tracking of the prices of the above listed items (and a few others) over the next few weeks as we continue our analysis. If there is enough interest in these types of posts, we’ll put something together and share our results with you.
A Few Notes on Our Testing Methods
It should be noted that all of the listed prices are in the ‘Fair Price’ format, a price measurement scheme that is explained on our Terms page in detail. The listed value of items is the fair price of the items as listed in the Auction houses of four servers. The prices that we show are the average of the listed prices on all four servers. Prices were measured at two points during the day and on both horde and alliance sides. Thus, the final listed ‘Fair Price’ that we tracked and shared is the average of both day and night prices over four servers on both the horde and alliance sides. Prices were measured at the same time daily on each server for the sake of consistency. A fifth server was also tested but not factored into the above listed prices as a control test for our results.
On the day that patch 3.1 was released to US servers, April 14th, data was not recorded due to server stability issues. Therefore, the data listed for April 14th is an average of the day prior and following day’s data. Similarly, on Tuesdays following the patch, servers were unavailable for AM testing times so only evening data is listed. We don’t feel either of these averaged scores significantly affected the outcome of our tests and only mention it now in the interests of full disclosure and transparency.
On a personal note I’d like to send a big thanks out to the WoWenomics team members for measuring and recording their data and returning it in a clear and timely fashion.
On Griefing
Warning: this post contains links to sites that use some pretty strong language at times and several links are also NSFW.
Recently we received an e-mail from a reader asking what to do about “auction house griefing”. The reader said that any time he placed an item for sale in the auction house a certain other player would undercut him almost immediately. Our advice was to basically ignore the competitor and press on with normal trading. If that doesn’t resolve the issue after a few days, simply move your auctioning business over to an alt for a few weeks. Without an audience, or participatory ‘victim’, you remove a key component of the griefer’s game and render them irrelevant.
We assume this advice worked in that we haven’t heard anything further concerning the incident but it did get us thinking, what’s with all the hating lately?
While griefing has been an internet tradition since inception, it sure does seem that in the past few weeks the WoW anger level has risen to epic levels. Perhaps it was the natural result of forcing players to fight for colored eggs. Perhaps it was the result of encouraging selfish game play through poorly designed game mechanics. Regardless, the griefing doesn’t stop with world events and it certainly didn’t start there either.
Now we’re not quite sure where or when griefing began but you might argue that it is simply human nature. We can easily fathom a scene where one caveman leads another into the subterranean habitat of a prehistoric bear just for the sheer joy of later telling his caveman buddies, “Man, you shoulda seen the look on his face when that thing roared.”
MMO griefing certainly didn’t start with WoW. There are many examples of both the amusing (if somewhat tasteless) and the annoying variety. Some have built entire empires based on what’s often called the ‘art’ of griefing. Of course, when we start calling it art we also stop calling it grief. At that point it becomes a prank or a joke or some other term with a less of a negative connotation.
What strikes us most is that there are such a variety of responses to griefing. Sometimes the response is a compassionate “that sucks, sorry to hear that happened to you.” And, more often than not it seems, the complainant is met with cries of “QQ more noob.” The most common argument we hear is that the griefer is teaching the victim not to take things so serious- that this is, after all, just a game. The problem with this logic is that it lacks perspective. Sometimes griefing is considered criminal. At other times it is considered an act of heroism. Of course, at one point or another every MMO player is a victim of griefing in some form. It may be that person in /trade chat with the trolling comments while you’re trying to sell something or perhaps it is the guy that ‘stole’ your ore node. Either way, even the most ardent defender of griefing will eventually, himself, be griefed. Put another way, you never hear the target of griefing say, “Lighten up. It’s just a game.”
There are interesting perspectives on griefing all over the internet. Tobold’s got a good take on it. Last year’s AGDC conference kicked off an interesting discussion on the matter. The most recent issue of The Escapist features an in-depth look at griefing, particularly as pertains to WoW apparently. There are some hilarious examples of griefing crossing over into real life (while probably NSFW, that’s a must watch video there). About a year ago Wired Magazine did an interesting interview with a few notorious griefers (includes photos and yes, they look about as dorky as you’d expect).
Our own take on the matter from the WoWenomics team is that it has something to do with the Online Disinhibition Effect (summarized so flawlessly by Penny Arcade) mixed with the theory of the Monkysphere (in which proponents argue that we only have enough mental and emotional bandwith to care about a specific relatively small amount of people). We believe the best way to combat a griefer is simply to ignore it as much as possible. Getting angry or engaging them at all only feeds into their desire to cause strife in others. Threats and complaining will only exacerbate the issue.
As far as Blizzard goes, they remain liaise faire on the issue of griefing. Don’t look to them for resolution unless the incident violates the ToS. Even if it does, barring racist (or similar) comments from the offending party or other serious violations, the likelihood of a punishment beyond a slap on the wrist is fairly low.
All said and done however, it would be wise to remember that we all fall victim to this type of behavior at one point or another. Further, keep in mind that the internet isn’t always totally anonymous. And sometimes, just sometimes, a griefer will get his due.
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